I realised it wasn't a coincidence that the only two films I felt inspired to write abridged scripts for were based on video games. It was because I adored the games themselves, and the films were laughable.
But then I realised - this has been across the board with every video-game tie-in. Why are films based on video games invariably rubbish? I'll give it a go...
It's December 2007 and Hitman - the latest video-game tie-in is hitting UK screens.
And I'm holding my breath.
Because as with Super Mario Bros, Street Fighter, House Of The Dead, Doom, Dead or Alive, Mortal Combat, Final Fantasy, <pause for breath> Resident Evil, Silent Hill and many other titles, I really don't want another fun and credible franchise ruined by an awful movie.
Seriously, does anyone know of a film based on a video game that was genuinely good? And anyone to respond, "Tomb Raider wasn't THAT bad," gets shot.
The thing is, I can tell you exactly why video-game films don't work. When video games enter concept design stages, the creative team isn't interested in story, they care about gameplay mechanics and the capabilities of the engine. So by the time they reach narrative-penning o'clock they already have a framework they must adhere to:
"It's a third-person squad-based shooter between two rivalling armies, set in a deserted city. Write me a story."
The story may even change through the course of development to adhere to financial or technical limitations. Characters may be lost, locations may be changed, set-pieces may be cut. It goes on.
Film, however, is completely different. Concept begins with a protagonist and scenraio, not aesthetic limitations. And this NEVER changes. Finances and technicalities affect the sound and visuals, never the plot. You'll never watch:
"Sorry Cinderella, we couldn't properly render the Prince's Castle so you're gonna be peeling spuds again."
In film, story takes precedence. In video game, it's the gameplay.
So why is it game-to-movie writing teams never stray from the source material? It's certainly not to appease the fans... Luigi gets the Princess? Doom's bad guys are aliens, not demons? Claudia is somehow empathic is Silent Hill? If a forumla won't work on-screen, it shouldn't be forced and compensated by these irritating little 'twists'. I appreciate producers have an aesthtic to maintain, but defaming heroes is not the way to do it.
Case in point - Silent Hill. The town was incredibly foggy because the draw-distance wouldn't allow open environments without horrendous pop-up, not because of a coal fire. If creating contrived backstory won't work, change the material. We (the fans) won't mind if it makes the film GOOD. Besides, that snow looked foul in both game and movie anyway. Here's a wacky suggestion: blame the weather. It's a lot quicker than, 'They thought the girl was naughty so they burnt her but the fire tipped over and burnt the building, then the building burnt the town, then the twon burnt the coal mines.' What's wrong with, 'It's foggy today. Now on with a better story.'
So to the crux - video-game-films are essentially based on narratives that are not intended for that medium. That's not to say video games narratives are inherently bad; their priority is simply to entertain in a different way. Video games often pave the way for some great story-telling -- Farenheit, Zelda, Metal Gear Solid -- but that does not necessarily mean the story is capable of working in a feature film context.
So please, someone tell I'm wrong and that Hitman WORKS as a feature. I like Agent 47, but I struggle to imagine how they've turned a remorseless, cold killing machine into 'the good guy'.
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Written by cheapthrill (30 comments posted) 3rd December 2007 |
Well said, in general I have no hope for game to film crossovers though I did quite like Advent Children, maybe only because it reminded me of my misspent university days playing FF7 when I should have been at lectures. Also I think you need to apportion a certain amount of blame on Uwe Bole. |
Written by Fledermaus (3487 comments posted) 3rd December 2007 |
I was about to say that Tomb Raider... But I don't want to get shot. Still it was funny going there with the only girl in the entire crowd and the two of us being the only ones older than 18... What do you think of the manga version of Street Fighter? It works the other way around too: Video games based on films are usually bad too (except maybe for a few WW2 themed shooters which only slightly borrowed from The Longest Day or Saving Private Ryan). I guess your point is very clear and probably the best explanation. Still I think that if someone gave me a lot of money I could make a good film about Commandos... |
Written by johniebg (553 comments posted) 3rd December 2007 |
Good stuff ... and an interesting essay away from the usual. I have to say that I loved the first Tomb Raider and I dodge your bullet - I am using Matrix tii-mm-ee. In the past I think game tie ins have failed because the makers have approached the project with just a desire to make money and the victorian attitude towards such things - assuming those that play games are practically brain dead and won't notice the lack of story. I have to say my expectation of hitman would be of many cool ways to kill bad guys - but he also has a great backstory. I think the industry are now realising game players are intelligent, probably more so than they could have possibly imagined. I also liked Final Fantasy - a loose tie in and a very cliche story but a very watchable movie. Enjoyed reading this. |
Written by johniebg (553 comments posted) 3rd December 2007 |
PS YOu never said which were the two games you adore. My favourites are Elite, Quake (series), Spellforce, Dawn of War. I could never get into Hitman, couldn't do the third person thing. I think I got as far as killing the man delivering flowers and then got confused creeping around the back of the house and died bvery quickly. As the gaming medium gets more movie like we are seeing great stories and almost filmatic events that require emotional buy in - I enjoyed Prey a game that does all these things. |
Hey guys Written by Levi (31 comments posted) 4th December 2007 |
Really impressed with the quality and speed of the replies here - glad people are so interested! First off, I specifically didn't mention Advent Children because that is probably the only film that was specifically aimed at the games' fans rather than a mass audience - you really have to be clued up on FFXII to follow the story and get the references. And it's much better for it. Fledermaus - Generally yes, movie tie-ins often make for below average-games (typically rushed to coincide with cinematic releases), but Goldeneye will always be the shining counterpoint to that. And johniebg - it was Resident Evil and Final Fantasy. Not necessarily my top two series, but certainly the largest cinematic disappointment - check out the abridged scripts in Comedy for a cheap laugh. Again, cheers for the posts, y'all. Jon
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Written by Levi (31 comments posted) 4th December 2007 |
FFVII, not XII. Schoolboy error. You know what I meant.  |
The other way around? Written by JohnFHamill (40 comments posted) 5th February 2008 |
Very interesting read, and I agree that the films aren't as good as the games. Mario Bros was terrible. Street Fighter was worse. Tomb Raider just had more money than sense. I thought the Resident Evil movies were good shows but again they're only second best to the games. Reading this for me raised the question: What about games based on movies? Spiderman for example. |
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